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Post by Bob (DM) on Feb 3, 2014 1:29:02 GMT -5
AMOIHITO (Clansmen) These are the Zaidanese equivalent of Samurai troops. They can only be raised with the permission of the province ruler with the following exception: Each level of Manor held by a noble clan can raise one Amoihito unit without requiring the province ruler’s permission.
Kishi (Knights) Men in Medium armour mounted on heavy warhorses armed with nagimaki. Details: Irr/EHC: HPA {Dismount as IMI} Req: P4 Mst: 6 GB Mnt: 3 GB Mrl: 4 {2} Mv: 2 {1} Mle: 4{2} Reach: 1 Chg: +3{+0} Msl: None Rng: N/A Def: 14 Coh: 4 Hits: 3 {2} AP: 0 SP: 0 Notes: +2 Mle vs charge when dismounted
Kihei (Cavalry) Men in improved light armour mounted on medium horses armed with katana and daikyu. Details: Irr/MC: SA, LBw {Dismount as MI} Req: P3 Mst: 4.25 GB Mnt: 2.13 GB Mrl: 3 {1} Mv: 3 {1} Mle: 2{1} Reach: 0 Chg: +1{+0} Msl: 4 Rng: 1/2/4 Def: 13 Coh: 4 Hits: 3 {2} AP: 0 SP: 0 Notes:
Goei (Guard) Men in heavy armour armed with katana and daikyu. Details: Irr/HI: SA, LBw Req: P2 Mst: 3.75 GB Mnt: 1.88 GB Mrl: 3 Mv: 1 Mle: 2 Reach: 0 Chg: +1 Msl: 4 Rng: 1/2/4 Def: 16 Coh: 4 Hits:2 AP: 0 SP: 0 Notes:
Hohei (Infantry) Men in the heaviest armour armed with naginata. Details: Irr/EHI: HPA Req: P2 Mst: 3.5 GB Mnt: 1.75 GB Mrl: 4 Mv: 1 Mle: 2 Reach: 1 Chg: +1 Msl: None Rng: N/A Def: 17 Coh: 4 Hits:2 AP: 0 SP: 0 Notes: +2 Mle vs Charge
Kenshi (Swordsmen) Men in heavy armour armed with either two katana or no-dachi Details: Irr/HI: 2SA Req: P2 Mst: 3 GB Mnt: 1.5 GB Mrl: 3 Mv: 1 Mle: 3 Reach: 0 Chg: +1 Msl: None Rng: N/A Def: 16 Coh: 4 Hits:2 AP: 0 SP: 0 Notes:
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Post by Bob (DM) on Feb 3, 2014 1:30:14 GMT -5
GARANHEI (Temple Troops) These troops can only be raised by temple domains; Shrine Maidens can raise Nuns, Spirit Masters can raise Monks. Each level of Manor held by a Temple domain can support one unit each of Monks and Nuns. Permission of the province ruler is not needed to raise these special units.
Soryota (Warrior Monks) Fanatic men in heavy armour armed with naginata. Details: Irr/HI: HPA [Fan] Req: -/M1* Mst: 3.5 GB Mnt: 1.75 GB Mrl: 6 Mv: 2 Mle: 3 Reach: 1 Chg: +1 Msl: None Rng: N/A Def: 16 Coh: 4 Hits: 2 AP: 0 SP: 0 Notes: +2 Mle vs charge
Imata (Warrior Nuns) Fanatic women in improved light armour armed with nagimaki. Details: Irr/ILI: PA Req: -/M1* Mst: 2 GB Mnt: 1 GB Mrl: 6 Mv: 2 Mle: 3 Reach: 1 Chg: +0 Msl: None Rng: N/A Def: 12 Coh: 4 Hits: 2 AP: 0 SP: 0 Notes: +2 Mle vs charge
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Post by Bob (DM) on Feb 3, 2014 2:02:32 GMT -5
ASHIGARU (Followers) Anybody can raise these troop types and all the rules regarding permission of the province lord apply.
Keigo (Escorts) Men in light armour mounted on light horses armed with nagimaki and daikyu. Used for scouting and flank protection. Details: Irr/LC: PA, LBw [Sct] {Dismount as LI} Req: P2/H4 Mst: 4 GB Mnt: 2 GB Mrl: 3{1} Mv: 5{3} Mle: 3{2} Reach: 1 Chg: +0 Msl: 4 Rng: 1/2/4 Def: 12 Coh: 4 Hits: 3{2} AP: 0 SP: 0 Notes: ±4 to Move Unit/Ship: Reconnaisance actions. +2 Mle vs charge when dismounted
Yarihei (Spearmen) Men in improved medium armour armed with Yari Details: Irr/IMI: Sp Req: P1/H2 Mst: 2.25 GB Mnt: 1.13 GB Mrl: 3 Mv: 1 Mle: 2 Reach: 1 Chg: +0 Msl: None Rng: N/A Def: 14 Coh: 4 Hits: 2 AP: 0 SP: 0 Notes: +1 Mle vs charge
Ite (Archers) Men in improved light armour armed with daikyu Details: Irr/ILI: LBw Req: P2/H3 Mst: 2 GB Mnt: 1 GB Mrl: 3 Mv: 2 Mle: 1 Reach: 0 Chg: +0 Msl: 4 Rng: 1/2/4 Def: 12 Coh: 4 Hits: 2 AP: 0 SP: 0 Notes:
Sanpai (Skirmishers) Men in improved light armour armed with short sword & short bow. Details: Irr/ILI: SA, Bow [Skrm] Req: P0/H2 Mst: 2.25 GB Mnt: 1.13 GB Mrl: 3 Mv: 2 Mle: 2 Reach: 0 Chg: +0 Msl: 3 Rng: 1/2/3 Def: 12 Coh: 4 Hits: 2 AP: 0 SP: 0 Notes: Withdraw before melee; +5 to Retreat/Withdraw
Kohei (Sappers) Men in light armour armed with axes, picks, and mattocks. Details: Irr/LI: SA [Eng] Req: P2/H4 Mst: 2 GB Mnt: 1 GB Mrl: 3 Mv: 2 Mle: 2 Reach: 0 Chg: +0 Msl: None Rng: N/A Def: 12 Coh: 4 Hits: 2 AP: 3 SP: 5 Notes: Can reduce fortifications
HOIKOSHI (Siege Companies) These troops are only available for mustering by Guild holders, all others must hire them as mercenaries. In order to do so, the regent must have the support of enough levels of Guild holdings. It takes 2 levels of Guild to raise a unit of Koho, and 3 levels to raise a unit of Taiho. When being raised by a Guild Regent, the required number of Guild levels must be controlled by closely allied domains (i.e. in the same merchant league or serving the same wizard), but when being raised as mercenaries, they do not. As long as any combination of regents controlling the required number of levels agrees, they can be raise. The exception to this rule is the Isshii clan who can use their manor holdings in Masaki (and only those in Masaki) as if they were Guildholdings for the purposes of raising Hoikoshi, but those manor holdings cannot be used by others to raise mercenaries.
The regent raising the mercenaries pays the full Muster & Maintenance costs, but 1 GB of the Muster cost, and 0.5 GB of the Maintenance cost goes to the guild regent(s) who supported the regent. In the case where more than one regent supported the raising, the money is split between them as evenly as possible, unless there is an agreement between them specifying some other arrangement.
When raise as non-mercenaries (i.e. by a Guild regent or the Isshii clan), Hoikoshi have the following statistics.
Koho (Lt. Artillery) Unarmoured men armed with improvised weapons manning light catapults. Details: Irr/UI: LST, IPW Req: P5/G* Mst: 1.5 GB Mnt: 0.75 GB Mrl: 3 Mv: 2 Mle: 1 Reach: 0 Chg: +0 Msl: 3 Rng: 2/4/7 Def: 10 Coh: 2 Hits: 1 AP: 2 SP: 0 Notes:AoF=360° Can reduce fortifications Taiho (Hvy. Artillery) Unarmoured men armed with improvised weapons manning heavy catapults. Details: Irr/UI: LST, IPW Req: P5/G* Mst: 2 GB Mnt: 1.25 GB Mrl: 3 Mv: 1 Mle: 1 Reach: 0 Chg: +0 Msl: 4 Rng: 2|3/6/9 Def: 10 Coh: 2 Hits: 1 AP: 4 SP: 0 Notes:Minimum range = 2 AoF=90° Can reduce fortifications When raised as Mercenaries, Hoikoshi have the following statistics.
Yohei Koho (Mercenary Lt. Artillery) Unarmoured men armed with improvised weapons manning light catapults. Details: M-Irr/UI: LST, IPW Req: P5 Mst: 3.5 GB Mnt: 1.65 GB Mrl: 4 Mv: 2 Mle: 1 Reach: 0 Chg: +0 Msl: 3 Rng: 2/4/7 Def: 10 Coh: 2 Hits: 1 AP: 2 SP: 0 Notes:AoF=360° Can reduce fortifications Yohei Taiho (Mercenary Hvy. Artillery) Unarmoured men armed with improvised weapons manning heavy catapults. Details: M-Irr/UI: LST, IPW Req: P5 Mst: 4 GB Mnt: 2.25 GB Mrl: 4 Mv: 1 Mle: 1 Reach: 0 Chg: +0 Msl: 4 Rng: 2|3/6/9 Def: 10 Coh: 2 Hits: 1 AP: 4 SP: 0 Notes:Minimum range = 2 AoF=90° Can reduce fortifications
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Post by Bob (DM) on Feb 3, 2014 2:09:04 GMT -5
NOMIN (Peasants) These units follow all the rules regarding raising Levies. When using the raise levy action for the first time in a province during a calendar year, the ruler will get skilled Shobo units. The second time he gets green Shobo and the third (and later) times all units are green nomin (green).
Minpei (Militia) Partially trained men in improved light armour armed with Yari. Details: Lvy/ILI: Sp [Prt] Req: N/A Mst: N/A Mnt: 0.5 GB Mrl: 1 Mv: 1 Mle: 2 Reach: 1 Chg: +0 Msl: None Rng: N/A Def: 12 Coh: 2 Hits: 1 AP: 0 SP: 0 Notes: +1 Att & Def in home Province +1 Mle vs charge
Shobo (Levy) Untrained men in light armour armed with farm implements and other improvised weapons. Details: Lvy: LI: IPW Req: N/A Mst: N/A Mnt: 0.5 GB Mrl: 1 Mv: 1 Mle: 1 Reach: 0 Chg: +0 Msl: None Rng: N/A Def: 11 Coh: 2 Hits: 1 AP: 0 SP: 0 Notes:
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Post by Bob (DM) on Feb 3, 2014 2:29:53 GMT -5
CLAN SPECIALTIES The Maeda clan of Agari Retto is renowned for the skill of their foot at fighting sea battles
The Watanabe clan of Kodama are known to have the finest Goei in the land.
The foot soldiers of the Mori clan of Yamaki are known for their skill at fighting in the rugged mountains of their homeland.
The Abe clan of Fukuchi are generally acknowledged to have the best Ite.
The lightly armoured Senpai of the Takahashi clan of Otawara are notorious for their ability to appear where they are least expected.
The foot soldiers of the Oshiro clan of Akiota are renowned for the speed of their marches.
The Kishi of the Sato clan of Sasaguri are feared for their skill and prowess.
The Hashimoto of Oharu are reputed to have the most skilled Keigo, it is said that nothing escapes their notice.
The horsemen of the Tanaka clan of Odai are famous for their ability to fight equally well mounted or on foot.
The foot soldiers of the Ishikawa clan of Midori are renowned for their skill in woodcraft.
The Kihei of the Ikeda clan of Agawa are reputed to be the finest horsemen of in the lands.
The Yamashita clan of Tamamura are justly famed for the fortitude of their Hohei.
The Isshii clan of Masaki are famed for their skill in siegecraft.
It is said that the Ite and Sohei of the Ogawa clan of Mihama are so in tune with the spirits of their native forests that nothing moves in their lands without their knowledge.
The Shobo of the Miura clan of Sakaide are renowned for their devotion and tenacity.
The Takeuchi clan of Yurihama are renowned for the endurance of their soldiers and their ability to subsist on very light rations.
The Takagi clan of Hinohara are knownto have the best Sohei.
It is universally recognized that the very finest Kenshi are those of the Nishimura clan of Yamaguchi.
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Post by Bob (DM) on Feb 9, 2014 16:14:28 GMT -5
Ship crews can disembark to fight as infantry, they have the following statistics. Suihei (Sailors) Unarmoured men armed with small melee weapons and short bows Details: Irr/UI: SA, Bow [Mrn] Req: N/A Mst: N/A Mnt: See below Mrl: 2 Mv: 2 Mle: 2 Reach: 0 Chg: +0 Msl: 3 Rng: 1/2/3 Def: 10 Coh: 2 Hits: 1,2, or 3 (see below) AP: 0 SP: 0 Notes: Move and attack when disembarking
Maintanance Suihei only have to be maintained if they are operating away from their ships (assuming the ships are being maintained). They require 0.5 GB/hit to maintain. Hits The number of hits a Suihei unit has depends on the class of the ship: Light ship crews have 1 Hit, Medium ship crews have 2, and Large ship crews have 3.
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Post by Bob (DM) on Feb 12, 2014 14:59:54 GMT -5
Muster & Maintenance costs fixed.
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Post by Bob (DM) on Feb 15, 2014 14:24:41 GMT -5
The listing for the Yarihei was wrong on the website, it has been fixed.
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Post by Bob (DM) on Feb 15, 2014 14:37:38 GMT -5
A note regarding the sailor units. You do not have to list them separately from their ships, they are included in them for all purposes. The stats are only provided for use if you disembark them for some reason - effectively you can strip your fleet in an emergency.
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