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Post by Tanaka Kozo -Tnk (Tristan) on Nov 23, 2015 17:36:39 GMT -5
I'm making some assumptions here so Bob may correct me but you should be able to have units move along with the field army. They probably won't get the benefits of being part of the formed field army because they haven't trained together, etc but should be able to move and fight with them.
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Post by Watanabe Juniichi-Wtn (Julien) on Nov 23, 2015 20:21:39 GMT -5
I will make a good point of view ... but i would be known
What units have send My 2 others vassals : Maeda and Mori ? how ? can be unload to tsubame with my 4 rentai on boats ?
For the ennemi we don't knwon how his units are wounded ?
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Post by Abe Taiyou -Abe (Jeroen) on Nov 23, 2015 20:51:00 GMT -5
Maeda has several marines and a strong fleet. I've been thinking and would prefer their fleet and mine to blockade Ikeda or threaten his capital. That will tie up part of his focus. Mori has a Rentai on ships (I do not know what kind of troops.) If you have the vessels you can sea invade Tsubame. As I said I would prefer to use my ships to make sure Ikeda is blocked.(Though you could ask the Iida faction to transport a couple?)
All I know for certain is that the two Ikeda troops that survived the Iwate invasion are badly hurt. Their Kisosake army lost about 3 units and I suspect some damage on the remaining but I cannot say.
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Post by Tanaka Kozo -Tnk (Tristan) on Nov 23, 2015 21:18:22 GMT -5
All I know for certain is that the two Ikeda troops that survived the Iwate invasion are badly hurt. Their Kisosake army lost about 3 units and I suspect some damage on the remaining but I cannot say. That would be quite a decisive battle if there are only 2 surviving units, most battles shouldn't get that level of casualty, primarily because the units involved in the fighting will take too much fatigue damage to continue the fight and things just break off.
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Post by Abe Taiyou -Abe (Jeroen) on Nov 24, 2015 2:26:00 GMT -5
That would be quite a decisive battle if there are only 2 surviving units, most battles shouldn't get that level of casualty, primarily because the units involved in the fighting will take too much fatigue damage to continue the fight and things just break off. Hey Tristan, it's in the battle report. Thanks for the hints by the way. (Bob allowed me to reform my army/create a new field force.)
nrggames.proboards.com/thread/389/battle-kuiga-nagare-iwate
Of the Ikeda forces, only a few badly damaged mounted units (1 cavalry & 1 escort) escaped, the remainder (11 guards, 1 knights, 1 cavalry, 2 escorts, & 1 light artillery)were destroyed.
It's why the Ikeda horse in Kisosaki is going on a rampage. My original idea was to aggressively assault the invading forces, seems Bob's roommate did just that. (It didn't see the battle update myself until yesterday, sometimes the board doesn't seem notify about new threads.)
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Post by Tanaka Kozo -Tnk (Tristan) on Nov 24, 2015 3:15:44 GMT -5
It's going to take a while for me to get used to the new paradigm of combat, with Bjorn (the writer of the ROE rules) there was a lot less units being destroyed and a lot more fleeing.
I mean every time a unit gets hit they have to make a Morale check (DC10) or rout. My previous experience of combat was that for a losing army of 12 units, approx 3-4 destroyed, 3-4 routed and the rest withdraw in good order.
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Post by Abe Taiyou -Abe (Jeroen) on Nov 24, 2015 4:36:57 GMT -5
I cannot compare but in this case a factor could also be the fact that both armies consisted of 3/4 missile capable troops. I presume that it increases casualties enormously as fleeing troops would still be targeted. I'm curious at Bob's response.
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Post by Watanabe Juniichi-Wtn (Julien) on Nov 24, 2015 6:00:43 GMT -5
notes that in this battle no goei has been injured ....
But i losse 3 units and several damages ...
My Cavalry has take big damage .... shit...
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Post by Abe Taiyou -Abe (Jeroen) on Nov 24, 2015 6:48:44 GMT -5
I was going to be coy about it but I'll just be honest since I am newly marshalling already. I've lost in total Redacted with a further Redacted damaged. Effective combat strength Redacted and a further Redacted from disrupted rentai now held in reserve. The Redacted in question are however my crack troops. Being a Yarihei in an Abe army is an unhealthy profession (most losses were my Yarihei) Ikeda + Hashimoto have so far lost, I estimate, 19 units with at least a further 2 heavily damaged and their horse in Kisosaki is quite probably with some damaged units as well. Julien, yeah, that cavalry bit hurts..
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Post by Watanabe Juniichi-Wtn (Julien) on Nov 24, 2015 8:12:33 GMT -5
In kisosaki I am going to ask to Bob to make unload(land,turn up) the embarked troops Moris and watanabe (5 unitésmori + 4 Hentai watanabe) … Of more jets to send you my cavalry (3 units which took 1/3 of damage each) the purpose if that can influence the bataile but I do not know too much is to keep(guard) them in reserve to use them especially to prevent the ikeda from avoiding(fleeing) the battlefield. Or (if they stop) by intercepting them allowing your guys to finish them or by loading(charging) the fugitives to finish them … But if the automatic program manages him(it) "not alea jacta est"
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Post by Abe Taiyou -Abe (Jeroen) on Nov 24, 2015 9:01:35 GMT -5
The best would be to send your cavalry to Kisosaki to cut of enemy retreat together with a force of mine. Though I completely understand if you want to keep them in reserve. If you do send them, my idea was for my smaller army to try and cut them of. If your cavalry assist with that we should be able to get them in a pincer.
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Post by Watanabe Juniichi-Wtn (Julien) on Nov 24, 2015 9:57:30 GMT -5
they come with you ... 3 cavalry (all shaken 1) + the sea renforts ! : the mori and watanabe so 9 units more
I try to said that the cavalry was tryng to cut the retreat of the fleeings ikeda ... to destroy tem alls...
My main army go to tsubame to cut the retreat and don't allow that renforcement come to kosusuka
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Post by Abe Taiyou -Abe (Jeroen) on Nov 24, 2015 10:27:08 GMT -5
Watch out in Tsubame, I do not know much of further Ikeda army disposition. If Kisosaki is a victory I'll join up my main force in Tsubame. And this has turned form an OOC War discussion into our planning thread, maybe we should PM Edit: I have edited my post with Redacted units to keep that stuff private again, otherwise whats the point of espionage.
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Post by Tanaka Kozo -Tnk (Tristan) on Nov 24, 2015 18:02:20 GMT -5
You really should have edited 7 hours ago before I saw it all. Promise I'll do my best to forget it I think part of my issue may be that I don't fully understand the unit stat cards. Bob (DM) signal, please explain! Things I am pretty sure I have right.Req = Requisites, the holdings required to muster the troops. Mst = Muster, cost in GB required to muster the units. Mv = Movement points Mrl = Morale, bonus on morale checks. Mle = Melee, bonus on melee attacks. Msl = Missile, bonus on ranged attacks. Rng = Range, increments at which ranged attacks can be made (-2 penalty per increment after the first). Def = Defence, target number for all attacks made against the unit. Coh = Cohesion, the HP statistic. Compare to table on page 135 of ROE handbook to work out how much damage a unit can take and what penalty level it is at. AP = Artillery Points - used for sieges and assaulting fortifications. SP = Siege Points - similiar to the above. Things I am unsure about.Chg = Charge, attack bonus on charge actions (not sure if this stacks with melee when charging or not). Reach = Reach, determines order that damage is applied in melee combat. Hits = From the SR it looks like this is the number of hits a unit can take before being destroyed but I then don't undertsand the use of the cohesion stat.
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Post by Abe Taiyou -Abe (Jeroen) on Nov 24, 2015 18:15:18 GMT -5
Yeah, I was just going to edit in "not that it will do much good, screenshots are probably already online" I have my own idea about the Cohesion & Hits but I'll wait for Bob's answer to clutter less.
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