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Post by Bob (DM) on Oct 30, 2015 20:10:49 GMT -5
We seem to have lost the Tendo Bunsha and the Kinboshi Rengo, so we are down to 4 players. Do you guys want to continue, or to take a break while we try to round up more players?
Also, if any of you know anybody who might be interested by all means try to recruit them.
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Post by Abe Taiyou -Abe (Jeroen) on Oct 31, 2015 2:01:43 GMT -5
I'd prefer to play. An ongoing game seems to me to be the best way to attract new players.
(Most of the people I play games with are either doing to many already or have families that complain, haha, I'll see about posting in the Paradox & Taleworld forums.)
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Post by Bob (DM) on Nov 1, 2015 19:48:45 GMT -5
Martin (Tendo Bunsha) just contacted me and he was having computer troubles (I tend to forget that not everybody has 2 or 3 back-up machines just laying around) and so we have 5 players.
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Post by Tanaka Kozo -Tnk (Tristan) on Nov 1, 2015 23:47:07 GMT -5
Better to keep on rolling in my opinion.
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Post by Bob (DM) on Nov 2, 2015 1:19:48 GMT -5
Well seeing as we have our priest back online, why not, eh?
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Post by Watanabe Juniichi-Wtn (Julien) on Nov 2, 2015 7:14:32 GMT -5
i think that some examples of court discussions can help to understand ... because this is a game very particular .... we need to show... the power of the leaders ... There are lot of guest who pass every day, but in order to stay, they must understand the "way of play" and after .. understand how send the orders
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Post by Tanaka Kozo -Tnk (Tristan) on Nov 2, 2015 18:17:25 GMT -5
A big part of what keeps players active in a PBEM (from personal experience) is: - a sense of interactivity, i.e. free and easy inter-player communication, interactive events (random or otherwise) as well as news and rumours about things happening in other areas (so even if there is nothing for you to interact with you can see it happening). - progress, people like to see things happening and the result of their actions, relatively quick turns (~ a month a turn seems to work) help this along as people are always busy with the next turn. - simplicity, complex rules (while helping realism) add a barrier to entry. I'm lucky that I had years of experience playing in ROE I & II with Bjorn so I'm reasonably familiar with basis of the ruleset that Bob is using (and I still make mistakes). For a player focussing on realism these rules are good, but for more casual players they just swamp you with a mass of rules, tables and detail.
Some things that (I think) could help: - a public mega court where everyone has a representative, possibly sponsored by the Sheinaru Miko and thematically placed in the ruins of the first shrine (I like the idea of the forum being in ruins that is in the middle of an otherwise bustling city). Provides a forum for grandstanding, threats, etc. - random events. - rumours and events posts, sharing details of what other players are doing, for example I am building a castle in Chikuhoku, there is absolutely no way that I'd be able to hide that information so it should be shared, maybe players can be encouraged to share these pieces of information (i.e. I could write a little story about a merchant celebrating his new stone hauling contract for the castle). It would help to give people a sense that the world is greater than they are.
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