It occurred to me that according to the rules, the subject clans should have a Court action (you get 1 even if you set your court expenditure at 0 GB). This would give the an advantage in extra court actions (though the ability to pay for them would be doubtful to the non-temple positions, but this could be off-set by allowing the temple players to get a Lt for their landed realm and their temple (for a maximum of 2 Lt actions instead of the normal 1 action limit).
What do you all think about instituting this rule?
Post by Tanaka Kozo -Tnk (Tristan) on May 27, 2014 4:51:11 GMT -5
Considering that it costs a court action to give them cash (which they'd probably need to take the action) and their bonus with a 0 court sucks I'm not sure I'd use their court actions even if they had them.
This is true, though the Subject clans do have some money of their own (particularly the minor merchants the wizards get), though that would imply the need to track their courts as well, not really something I think we want to do.
Post by Tanaka Kozo -Tnk (Tristan) on Jul 12, 2015 21:34:46 GMT -5
Having re-read a lot of things I'd recommend scrapping subject clans from the mechanics and considering the level of support a subject clan provides to their liege as being part of the Stability of the domain as well as a source of random events (positive/negative depending on how happy they are).
Positives are that it removes a book-keeping requirement to something that already exists as a mechanic, keeps the subject clans as a role-playing mechanic and source of fluff for events. It gets rids of the need to manage multiple "subject" actions.
The only negative I can see is that it removes a mechanical value indicating how powerful subject is (which I think should be a more nebulous role-playing thing anyway).
I am still mulling over how to handle the subject clans. They can't really be just rolled into a stability mechanic because they are effectively vassals per regular Birthright.
The Lesser clans are basically just like the Barony of the house rules Grant Barony, and also there to provide flavour & fluff value (i.e. you recruit followers, etc. from among them, Great Captain events would involve one, and so on).
Last Edit: Jul 14, 2015 20:47:31 GMT -5 by Bob (DM)
Post by Tanaka Kozo -Tnk (Tristan) on Jul 14, 2015 22:50:25 GMT -5
Even if they are vassals they are so tiny as to be effectively pointless as independent entities, with only a small holding in an area with a dominant lord they'd be swallowed up. I'd just roll them into the "Court" and have their devotion to the ruling lineage be part of the stability mechanic.
I'm generally against mechanics that have/create vassals/subjects that aren't strong enough to be a potentially PC playable realm. They tend to be (a) abused. (b) generate workload for little return. (c) slow up the game in unnecessary detail.
I'm all for keeping the fluff and favour, canon BR had the names of notable families in the province/domain description and role-playing events targeting them. As an example if a Great Captain event hits me then pick one of the subject clans that fits the reason and spin him off with the appropriate holdings (excised from the regents normal domain) to represent the effect until it is resolved.
However, never let it be said I would shirk work. If you can come up with some sort of workable system for rolling them into the stability/court, then send it to me and I'll look it over, I don't have time for the next few days at the least.
Post by Tanaka Kozo -Tnk (Tristan) on Jul 15, 2015 18:17:04 GMT -5
From the Regents Guide.
Stability is a measure of the loyalty and effectiveness of your apparatus of government, whatever guise it may take. Whether you like it or not, your regent is not all-powerful, and relies heavily on others to run his domain (this applies even to sorcerous domains – your regent is not alone).
Subject clans are basically the apparatus of government, they provide the court functionaries, magistrates and all the other minor samurai who make things work properly. If people are miss-managing their underlings then stability should be taking a hit.
It's more a general design philosophy for me, where possible unnecessary detail/bookkeeping should be moved into already available mechanics and the fluff component (i.e. NPC names etc) should be kept as fluff, rather than adding mechanics to accommodate fluff.
I think what I will do is redefine the subject clans as Barons per the Grant Barony action, thus they give you 1 extra court action, and the lesser clans have no actions associated with them. Other than that your basic plan will work fine. This has a couple of advantages, first of which is it only requires me to alter one table, and secondly, it differentiates between the subject clans (who have at least a level 1 holding) and the lesser clans (who have 0 level holdings). It also gives the PC an advantage (1 free Court action) in exchange for giving up the holding levels. Subject clans can also have fortifications and units (albeit very few) of their own which they can contribute to the PC's armies, etc.
Last Edit: Jul 16, 2015 21:04:50 GMT -5 by Bob (DM)
Just an update and a clarification. Subject clans give you an extra Court action to use as you please. They also have a Regent or Character action, but you have to use a decree or Diplomacy type action to access it (effectively letting you swap a Court action for an extra Regent action). They are however governed by the limitations of the Grant: Barony action (no more than two per province)
Takahashi Rin - Tkh (Maggie): Oh that should be cool Jeroen, we'll have to make it a priority to get you holdings (temple right?) as soon as possible. Maybe once you have one established on the mainland you should make a bunch of 0 levels in provinces before we invade them so you can
Apr 2, 2016 18:07:35 GMT -5
Abe Taiyou -Abe (Jeroen): Well, I'll be quite honest, with all the wars going on I only still have one realm spell right now. No time for research though it is planned for next turn. (I'm Kazuko mainly, only minor Bosan.)
Apr 3, 2016 18:19:50 GMT -5
Abe Taiyou -Abe (Jeroen): Though considering this is rather expansive undertaking I should surely be able to invest more into the magic. (I can cast Bless Army now but considering my low caster level..)
Apr 3, 2016 18:24:14 GMT -5
Abe Taiyou -Abe (Jeroen): Some of the possible spells might be useful however and it's always an extra edge. If I would get involved direcetly I could invest in Clap of Heavenly Thunder. Nothing quite says moral superiority like slap from the Kami.
Apr 3, 2016 18:25:23 GMT -5
Abe Taiyou -Abe (Jeroen): Small update of my Clan history. I'll keep making and adding small rumours as we go
Apr 14, 2016 7:58:53 GMT -5