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Post by Bob (DM) on Apr 3, 2014 12:04:21 GMT -5
OK, so Tristan's question regarding starting diplomacy early has got me thinking about the drawbacks to having to submit orders for an entire DT in one go.
Obviously it opens you up to a lot of potential problems due to you not being able to react to events in a timely fashion, and it occurred to me that there isn't really any need to do it that way. We could just as easily handle things action round by action round.
What do you guys think about that idea?
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Bevan
New Member
Posts: 19
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Post by Bevan on Apr 3, 2014 13:07:58 GMT -5
I think that a 2 week minimum period for turnaround is essential given that RL tends to take up far more time than I would like most of the time. Therefore the only way I can see round by round working is if we slow the game down by a huge amount - and I'm not sure that is a good idea at all.
How about this for an alternative:
Each DT has it's own diplomacy folder which is locked. The only way to gain access is to PM Bob committing you to spending an action on diplomacy that turn. Then the folder is open. No point spent on diplomacy, no access.
Being a new player I've no idea if that suggestion works or not, but thought I'd throw it out there
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Post by Bob (DM) on Apr 3, 2014 14:38:38 GMT -5
Actually, I think it is a pretty darn good idea! It would involve making a whole bunch of folders, otherwise you could see what everybody else was plotting, but I think it is still worth doing.
As far as the turn around goes, I don't think that 1 week is an unreasonable time for you guys to get orders in, especially as you would only be submitting a single round at a time, in fact, it's likely that things will actually go a little faster most of the time.
IMPORTANT! For Turn 1, just proceed as per our original plan, this round-by-round idea will be implemented, if it is, when we decide what we want to do and how we want to do it.
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Post by Tanaka Kozo -Tnk (Tristan) on Apr 3, 2014 15:00:15 GMT -5
From past experience start putting out the actions and having players involved in interactive actions from day 1. Any player who is involved in an interactive action must have these actions in their orders.
For example I have a court session and include negotiations with 4 other players. I must have the diplomacy action/s entered in my orders, they take priority over other actions I enter.
Or a second example, someone invades me. I raise the levy, activate troops, fight battles, cast realm spells. All of these actions must be in my orders.
Then when I submit orders it is what I have committed to and whatever else I want to do.
Then after orders are submitted the last sections of the interactive actions are resolved (i.e. the climactic battle is resolved, or at least described).
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Post by Bob (DM) on Apr 3, 2014 15:56:53 GMT -5
That's the whole problem. If you have to submit your entire domain turn in advance, unless you raise the levy, activate troops, etc. every DT, you are going to have to wait till next DT to do so if I invade you this DT. That will give me a whole lot of time to be rampaging around before you get to respond.
Same thing with Realm spells, unless you reserve a "cast realm spell" action every DT, you can't counter or dispel an enemy realm spell until next DT.
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Post by Bob (DM) on Apr 3, 2014 16:00:52 GMT -5
I am looking for a simple way of allowing a greater degree of flexibility and interactivity.
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Post by Bob (DM) on Apr 3, 2014 16:02:53 GMT -5
There is a dice roller built into the forum, and that opens up a lot of possibilities.
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Post by Tanaka Kozo -Tnk (Tristan) on Apr 3, 2014 17:44:16 GMT -5
That's the whole problem. If you have to submit your entire domain turn in advance, unless you raise the levy, activate troops, etc. every DT, you are going to have to wait till next DT to do so if I invade you this DT. That will give me a whole lot of time to be rampaging around before you get to respond. Same thing with Realm spells, unless you reserve a "cast realm spell" action every DT, you can't counter or dispel an enemy realm spell until next DT. That's why I suggest that the interactive actions start before orders are submitted, and this is a requirement on both the GM and the players. If an NPC is invading me then it is declared early and we play out the interactive attack and counter, similarly if I am invading someone then I need to declare it early and then play out the attack and counter, etc.
When orders are submitted the GM makes sure that we have accounted for everything that we have done and then works out the resolution, he communicates this to the involved players and then we play out the resolution.
So as an example (that will probably happen sometime). The Oshiro launch an invasion of the Mori lands. This is declared within the first couple of days of the turn starting, as it is a reasonably public event it may start with a forum post "Oshiro invasion of Yamaki" outlining the army that attacks me. I respond and things go back and forth. By the end of the interactive action I've used a Wage War regent action, cast a couple of realm spells, etc.
I submit my orders, account for everything that I have done.
Then the GM arbitrates the results, the Oshiro armies overwhelm me and sack Tonaki. Communicates this to me and I then role play out the valiant forlorn defence of Tonaki.
You can do much the same with realm spells for dispels, countering should require a readied action (as it stops the initial spell rather than just stopping the ongoing effects).
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Post by Bob (DM) on Apr 4, 2014 12:49:38 GMT -5
Hmm, I'm not quite happy with that, it seems kind of clumsy, it involves a lot of back dating and so on, and kind of renders the whole submitting of orders thing moot.
However, after it over and checking the rules, it occurs to me that maybe the issue doesn't actually exist. By reserving, or actually taking, a Wage War action, you get access to all the raise/move/muster actions as free actions, and casting a Realm spell is a free action anyway, so really the issue is just one of that Wage War action, which is available as a class action to a lot of different classes, so it doesn't really make that huge an impact. And since there is, in fact, no "Counterspell" option for Realm spells (You have to have a Dispel Realm Magic spell of the appropriate level memorised), again it doesn't really make any difference - if you have the spell memorised you can cast it, if you don't, you can't.
So, the whole "problem" can be solved by allowing the use of free actions to react to events after orders are submitted, along the lines that Tristan suggested, with the only real limitation being GB & RP.
I think that would pretty much cover things without adding a lot of complexity and back dating and so on.
Does anybody have a problem with that?
P.S. I will be setting up something along the lines of the diplomacy forums that the most honourable Ogawa sama suggested.
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