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Post by Bob (DM) on Mar 15, 2014 19:31:37 GMT -5
I was thinking about Court sessions (the Realm action variant of diplomacy) and how everybody having to submit their actions in advance would mess them up, so I think that the best way to deal with them is for you to announce them in the "I do so decree" forum. If for some reason you want it to be private, just message or email those you want to invite (please CC me when you do), and if you want to invite an NPC privately, just write me directly. That way, people can decide if they are going to attend, and put down the appropriate actions in their turn order sheet (which will be part of your Status report). But, make sure that you don't forget to include the action in your turn order when you submit it.
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Post by Tanaka Kozo -Tnk (Tristan) on Mar 16, 2014 20:09:36 GMT -5
It entirely depends on the turn format.
My "mental map" was something like.
Planning period - hold negotiations/discussions/make plans/play out wars. Submittal period - submit actions, you must include/budget any actions initiated in the planning period (i.e. if you make military moves in the planning period you must include them in your actions). Resolution period - resolve actions, including ongoing wars, etc.
So for a court session you'd send out your invites in the planning period, work out who you are negotiating with, people would accept/decline, and then you'd negotiate with the people who accept. In the submittal period you'd put aside the actions required for the court session and outline any agreements reached. Finally in the resolution period the GM would determine if your realm is able to complete the negotiations you started and may make small changes (i.e. I got horribly out-negotiated so in addition to the defensive alliance I have agreed to gifts to my new ally).
Also if Bjorn is around his feedback would be enlightening as he's been in the GM seat previously.
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Post by Bob (DM) on Mar 17, 2014 11:27:42 GMT -5
Unfortunately Bjørn hasn't responded to anything in some time, so we will just have to figure it out on our own. As far as your mental map goes, It doesn't really work, as you are basically proposing to play out the turn free form, then submit the orders after the fact. That works to a limited degree with some actions, but not with most of them but it is a good place to start thinking from. I think I'll move this thread to the discussion forum.
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Alex
Junior Member
Posts: 92
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Post by Alex on Mar 17, 2014 12:36:55 GMT -5
So if I understand it correctly, we provision for this in the turn order form and play it out during the turn resolution by e-mail, forum? I might not have understood the exact timing from a player perspective of the input for the event itself
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Post by Tanaka Kozo -Tnk (Tristan) on Mar 17, 2014 17:51:45 GMT -5
Unfortunately Bjørn hasn't responded to anything in some time, so we will just have to figure it out on our own. As far as your mental map goes, It doesn't really work, as you are basically proposing to play out the turn free form, then submit the orders after the fact. That works to a limited degree with some actions, but not with most of them but it is a good place to start thinking from. I think I'll move this thread to the discussion forum. To a degree I think the start of the turn needs to play out free form, with the clear understanding that anything you commit to (or do) during the free form period must be in your orders and take priority over other actions you want to take.
As an example, in turn 1 during the first month player A invades player B. Player B should have the ability to react months 2 and 3 (I.e. actions 2 and 3). If everything is submitted then he can't. Similarly if player C invites 6 players to a court session but only 3 accept he should only need 3 court actions, but if he has to lock things in, in advance then he needs to reserve 6.
The orders should be the "rules representation" of the role-playing that has taken place before them, the accountant balancing the books shortly after the money has been spent.
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Post by Bob (DM) on Mar 17, 2014 18:46:04 GMT -5
So if I understand it correctly, we provision for this in the turn order form and play it out during the turn resolution by e-mail, forum? I might not have understood the exact timing from a player perspective of the input for the event itself Basically, yes. For a Court Session, the sequence would be 1. Announce/inform those invited before submitting orders (so the invited regents can choose the Diplomacy action to attend). 2. Include the action in your submitted orders. 3. Play it out once the order deadline has passed.
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Post by Bob (DM) on Mar 17, 2014 18:54:57 GMT -5
I like that in theory, however, that doesn't allow for determining the success/failure of an action, so we can't really do it that way.
That is what the Readying Actions rule is for.
The action description states that the extra court action must be paid for every regent invited, regardless of if they attend or not, so that is also covered.
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Post by Bob (DM) on Mar 17, 2014 19:07:25 GMT -5
As far as fighting wars go, once a war has been started, you will have the chance to issue further orders and make alterations to your submitted orders to react to the situation.
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Post by Tanaka Kozo -Tnk (Tristan) on Mar 17, 2014 20:29:32 GMT -5
I can see myself with a readied wage war action most turns then. I get the feeling that the situation (in general) will never be stable enough that you can assume you won't be attacked. Way too many ambitious Lords
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Alex
Junior Member
Posts: 92
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Post by Alex on Mar 18, 2014 4:31:55 GMT -5
So if I understand it correctly, we provision for this in the turn order form and play it out during the turn resolution by e-mail, forum? I might not have understood the exact timing from a player perspective of the input for the event itself Basically, yes. For a Court Session, the sequence would be 1. Announce/inform those invited before submitting orders (so the invited regents can choose the Diplomacy action to attend). 2. Include the action in your submitted orders. 3. Play it out once the order deadline has passed. Ok, understood, I think this is a sound approach. One of its advantages being that players remain involved during turn resolution.
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Post by Bob (DM) on Mar 18, 2014 10:47:19 GMT -5
Well you do have a lot of actions.
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Alex
Junior Member
Posts: 92
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Post by Alex on Mar 18, 2014 12:26:25 GMT -5
I can see myself with a readied wage war action most turns then. I get the feeling that the situation (in general) will never be stable enough that you can assume you won't be attacked. Way too many ambitious Lords Ambitious yes, ill-meaning certainly not though
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Post by Bob (DM) on Mar 18, 2014 14:53:18 GMT -5
Oh certainly not, they are all far too honourable for that
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Post by Bob (DM) on Mar 30, 2014 23:47:28 GMT -5
When calling a Court Session where you want to invite people/vassals, etc. relevant to both your domains, you can split the needed court actions between your two courts without needing to make 2 separate Realm actions.
However, in order to do so, the 2nd domain has to expend 1 additional court action just to tack onto the original Realm action.
On the order sheet, enter the action [Diplomacy & Realm] normally and assign it to one of your domains, entering the number of Court actions needed to invite whoever that domain is inviting in the #Crt column that will have turned red when you chose "Realm" as the action type.
Then on the next line just enter your other domain on the next line, and set the "Type" to "Court". Then enter the court actions needed to invite whoever that domain is inviting in the #Crt column, even though it hasn't turned red.
So, for example, let's say you wanted to invite 3 people as each of your domains. You would enter the action normal for the 1st domain as a realm action, which will automatically deduct 1 Regent action, and then enter a 3 in the #Crt column. Then on the next line enter the 2nd domain with the Type set to Court, which will automatically deduct 1 Court action, and then put a 3 in the #Crt column. The total cost will be 1 Regent action & 7 Court actions (1 Regent & 3 Court for the 1st domain; and 4 Court actions for the 2nd domain).
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